Luckily for me, I dont need many screenshots. It is all about writing and coding... yes coding. The thing you tried to avoid by getting FLE.

You cant beat the good old do it yourself. Leaving it up to FLE to do the work isnt good enough. So well have to investigate a few files. Firstly some nice short cuts....

You need BiniQC for this. Lancers Reactor has this everywhere lol.

Cant be bothered to keep clicking "add" on the equipment? just open Market_misc.ini (Make sure youve added atleast one thing) and then copy and paste! Heres an example.

[BaseGood]
base = BR07_02_Base - The one we just made
MarketGood = missile01_mark02, 3, -1, 10, 10, 0, 1

So we search for a BR (Bretonian Place) and then just copy and paste. This gives you a template, and gives you only things that Bretonians would have. Although this sounds cheap, it is alot quicker, and youve only gotta add in the stuff from your mod. New weapons etc..

 

Ok Now For the FE-IDS. Open it up and run it. Ok editing come up so brase yourself. Inside Tutorial Systems folder there is only DATA.
We need to create another one. EXE.

Ok now go to you freelancer directory, go into the exe folder (Where FLSERVER.exe is located). Then copy Freelancer.ini.

Then move the empty .dll into that folder, and rename it "tutorial_system"

Ok now Bini it. (Open the Freelancer.ini, then click save, delete all the junk files that appear). Ok now just open it (with notepad/wordpad).

This is what you should see:

[Freelancer]
data path= ..\data
local_server = rpclocal.dll
initial_world = InitialWorld.ini ;relative to Data path
AppGUID = {A690F026-26F0-4e57-ACA0-ECF868E48D21}

[Display]
fullscreen = 1
size = 1024,768
color_bpp = 32
depth_bpp = 32

[Startup]
;movie_file = movies\MGS_Logo_Final.wmv
;movie_file = movies\DA_Logo_Final.wmv
;movie_file = movies\FL_Intro.wmv

ETC ETC.

Were interested in these lines :

[Resources]
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
DLL = NameResources.dll ; Contains names of things, primarily.
DLL = EquipResources.dll ; Contains names of equipment (in string table) and infocards for equipment (in HTML resources)
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ; Contains MP UI elements as well as other misc. text

ADD THIS :

DLL = MiscTextInfo2.dll ; Contains MP UI elements as well as other misc. text
DLL = Tutorial_System.dll

Ok now we go back to our FL-IDS.

Notice its there now? (Right Screenshot)

Ok lets start our numbers (names) at 460000

1) Put in the number!

2) Press "Get IDS_NAME"

3) Put in infomation (ie BATTLEHSIP TUTORIAL!)

4) Press "Save IDS_NAME"

 

Not hard?

 

Good now do it for the sun and the battleship :) (I love power lol) All you need to do is once youve done 460000 do 460001. Etc etc.

 

Ok now thats done weve only got one more thing to do.....

Open up the folder "System Tutorial" Click Data, Then Universe. Youll see the below.

You only need to concern yourself with Universe. Bini it and open it up. Look at the very bottom for your entry. Youll see this sort of thing :

[Base]
nickname = Br07_01_Base
system = Br07
file = Universe\Systems\Br07\Bases\Br07_01_Base.ini
strid_name = 560328 <======================This IDS_NAME is incorrect, thats why no names appeared.
BGCS_base_run_by = W02bF35

[Base]
nickname = Br07_01_Base
system = Br07
file = Universe\Systems\Br07\Bases\Br07_01_Base.ini
strid_name = 460001<======================Corrected !
BGCS_base_run_by = W02bF35

How what? well youll need to do this on every base you create, because otherwise the names wont appear. What next? well now where gonna open the systems folder.. Then Br07. Youll then see this:

Bini Br07 and open it up. It will be extremely short for system files. But youll soon get the hang of it.

Heres the entry............

[SystemInfo]
space_color = 255, 255, 149
local_faction = li_n_grp

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Dust]
spacedust = Dust

[Ambient]
color = 255, 255, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li02_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp

[LightSource]
nickname = BR07_system_light
pos = 0, 0, 0
color = 198, 198, 0
range = 64000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = BR07_Sun1_death
pos = -9593, 0, -5554
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BR07_Sun1
ids_name = 4 <=========================Wrong IDS_NAME
pos = -9593, 0, -5554
ambient_color = 255, 255, 125
archetype = sun_2000
star = med_yellow_sun
atmosphere_range = 2500
burn_color = 255, 255, 0
ids_info = 66162 <=========================Wrong IDS_INFO

[Object]
nickname = BR07_to_Bw08_hole
ids_name = 260711
pos = -32000, 0, -21250
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Bw08
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Bw08, Bw08_to_BR07_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_BR07_to_Bw08_hole
pos = -31999, 0, -21249
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = BR07_02
pos = -18953, 0, -12112
ids_info = 65713 <=========================Wrong IDS_INFO
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BR07_02_Base
base = BR07_02_Base
reputation = br_n_grp
rotate = 0, 0, 0
archetype = b_battleship
ids_name = 4 <=========================Wrong IDS_NAME
loadout = br_n_br_battleship
difficulty_level = 15
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

You may be thinking... whats IDS_INFO? well if you look back at FL-IDS, youll see the same thing for ids_name but underneath is, ids_info.
Yes, that means infocards. Simply do almost the same steps...

1) Put in the number! (can be the same as ids_name)

2) Press "Get IDS_INFO"

3) Put in infomation (ie BATTLEHSIP TUTORIAL! was constructed at Bristol Shipyards etc etc)

4) Press "Save IDS_INFO"

 

Ok so no you have your own custom .dll, know how to use it. Have your mod set up, and your sun and base, complete with equipment, ships etc.

What else? You could add a field, encounters, planets, and some nice weapon plat forms? what about tradelanes?

Ok well do that on the next page.

Page 4